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dc.contributor.advisorRomero Jácome, Víctor Abel
dc.contributor.authorGarcía Gómez, Lixy Hedeymeller
dc.contributor.authorSánchez Quinto, José Alfredo
dc.date.accessioned2022-06-06T03:18:47Z
dc.date.available2022-06-06T03:18:47Z
dc.date.issued2022
dc.identifier.urihttp://dspace.utb.edu.ec/handle/49000/11962
dc.descriptionTechnological tools help in the teaching-learning process by improving the academic performance of students, which is why they must be enhanced in different aspects because it allows students to interact actively and dynamically, for this reason teachers must apply the various activities that the Educaplay platform provides as the main axis, coupling to the recommendations provided by the pedagogues who affirm that the applications, whether they are games or activities, are a fundamental tool for the teaching-learning process, especially when it comes to learning the natural sciences, because it allows them to develop the imagination that will facilitate the creation of their own knowledge. Despite the benefits provided by technological tools, there are teachers who do not give it the necessary importance to apply it, arguing that it is a waste of time, that some students are distracted and do not learn anything from the class taught, which is why it is necessary encourage teachers to apply these tools and realize that if they are put to good use it will work for all their classes, therefore, in chapter four the proposal is made through which various activities are shown, which can be applied in a virtual way that facilitate the teacher to develop their classes in a motivating and dynamic way, improving not only the interaction with the students but also their academic performance.es_ES
dc.descriptionTechnological tools help in the teaching-learning process by improving the academic performance of students, which is why they must be enhanced in different aspects because it allows students to interact actively and dynamically, for this reason teachers must apply the various activities that the Educaplay platform provides as the main axis, coupling to the recommendations provided by the pedagogues who affirm that the applications, whether they are games or activities, are a fundamental tool for the teaching-learning process, especially when it comes to learning the natural sciences, because it allows them to develop the imagination that will facilitate the creation of their own knowledge. Despite the benefits provided by technological tools, there are teachers who do not give it the necessary importance to apply it, arguing that it is a waste of time, that some students are distracted and do not learn anything from the class taught, which is why it is necessary encourage teachers to apply these tools and realize that if they are put to good use it will work for all their classes, therefore, in chapter four the proposal is made through which various activities are shown, which can be applied in a virtual way that facilitate the teacher to develop their classes in a motivating and dynamic way, improving not only the interaction with the students but also their academic performance.es_ES
dc.description.abstractLas herramientas tecnológicas ayudan en el proceso de enseñanza aprendizaje mejorando el rendimiento académico de los estudiantes, es por ello que deben ser potenciada en diferentes aspectos porque permite a los discentes interactuar de forma activa y dinámica, por este motivo los docentes deben aplicar las diversas actividades que brinda la plataforma de Educaplay como eje principal acoplándose a las recomendaciones brindadas de parte de los pedagogos quienes afirman que las aplicaciones ya sean de juego o de actividades son una herramienta fundamental para el proceso de enseñanza aprendizaje sobre todo cuando se trata del aprendizaje de las ciencias naturales, porque les permite desarrollar la imaginación que les facilitará la creación de su propio conocimiento. A pesar de los beneficios que brindan las herramienta tecnológicas, existen docentes que no le dan la importancia necesaria para aplicarlo fundamentando que es una pérdida de tiempo, que algunos estudiantes se distraen y no aprenden nada de la clase impartida, es por ello que es necesario incentivar a los docentes para que apliquen dichas herramientas y se puedan dar cuenta que si se le da un buen uso funcionará para todas sus clases, por lo tanto, en el capítulo cuatro se realiza la propuesta mediante la cual se muestran diversas actividades, que pueden ser aplicadas de manera virtual mismas que facilitan al docente a desarrollar sus clases de manera motivadora y dinámica, mejorando no solo la interacción con los estudiantes sino también su rendimiento académico.es_ES
dc.format.extent90 p.es_ES
dc.language.isoeses_ES
dc.publisherBABAHOYO: UTB, 2022es_ES
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Ecuador*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/*
dc.subjectHerramientas tecnológicases_ES
dc.subjectProceso de enseñanza aprendizajees_ES
dc.subjectAprendizaje de las ciencias naturaleses_ES
dc.subjectRendimiento académicoes_ES
dc.titleLas TICS y su influencia en el PEA en CCNN de los estudiantes de 8vo año de EGB de la UE Antonio Parra Velascoes_ES
dc.typebachelorThesises_ES


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